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・ Games That Lovers Play
・ Games Unplugged
・ GameNight
・ GameNOW
・ Gameover ZeuS
・ Gamepad
・ Gamepad (TV series)
・ Gamepal
・ GamePark Holdings
・ GamePC Consortium
・ GamePlan (play)
・ Gameplanet
・ Gameplanet (New Zealand)
・ Gameplay
・ Gameplay (disambiguation)
GamePlay (game engine)
・ GamePlay (magazine)
・ Gameplay (magazine)
・ Gameplay of Dragon Quest
・ Gameplay of Eve Online
・ Gameplay of Final Fantasy
・ Gameplay of Pokémon
・ Gameplay of Stars!
・ Gameplay of The Elder Scrolls series
・ Gameplay of World of Warcraft
・ GamePolitics.com
・ GamePop
・ Gamepot
・ GamePro
・ GamePro TV


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GamePlay (game engine) : ウィキペディア英語版
GamePlay (game engine)

GamePlay is an open-source, cross-platform 3D native C++ game framework.
== Features ==

* Full-featured OpenGL(desktop) and OpenGL ES(mobile) based rendering system
* Shader-based material system with built-in common shader library
* Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects
* Heightmap based terrains with multiple surface layers and LOD
* Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources)
* Declarative particle system
* Easy-to-use text and sprite rendering
* Physics system (using Bullet physics)
* Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts:
* Fully extensible animation system with skeletal character animation support
* Complete 3D audio system with WAV and OGG support
* Full vector math library with 2D/3D math and 3D object culling support
* Mouse, keyboard, touch, gestures and gamepad support
* Lua script bindings and binding generator tool
* AI state machine

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「GamePlay (game engine)」の詳細全文を読む



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