|
GamePlay is an open-source, cross-platform 3D native C++ game framework. == Features == * Full-featured OpenGL(desktop) and OpenGL ES(mobile) based rendering system * Shader-based material system with built-in common shader library * Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects * Heightmap based terrains with multiple surface layers and LOD * Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources) * Declarative particle system * Easy-to-use text and sprite rendering * Physics system (using Bullet physics) * Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts: * Fully extensible animation system with skeletal character animation support * Complete 3D audio system with WAV and OGG support * Full vector math library with 2D/3D math and 3D object culling support * Mouse, keyboard, touch, gestures and gamepad support * Lua script bindings and binding generator tool * AI state machine 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「GamePlay (game engine)」の詳細全文を読む スポンサード リンク
|